Tag: 2018

Bloccupy Revisited

I recently updated <Bloccupy> it’s an interactive media installation with kinect/video input, which I built for Projektil, Zurich in 2015. It wouldn’t run anymore for various minor reasons. plain old code-rot and no devs around to prevent it. while getting rid of some dust and freshing it all up, I did a nice screencast I […]

KinskiGL now using Physically Based Rendering (PBR)

recently I invested some time to catch up with current state-of-the-art realtime rendering techniques. after digesting the siggraph 2013 course notes from Epic I started implementing a new material and lighting system within kinskiGL. helpful resources along the way were also the “Physics and Math of Shading” presentation by Naty Hoffman and “Realtime Rendering” by Tomas Akenine-Moeller. […]